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Placing a Jewel with the "Adds X-Y damage" property into a socketed item will overwrite any existing "Adds X-Y damage" property on that item rather than adding to it

Placing a Jewel with a + Attribute* property into a socketed item with an "% Increased Attribute" property will prevent Attribute bonuses from that item applying

Placing a Rune with % Increased Attribute* (Io, Lum, Ko, Fal, Mal, Ist) into an item with a + Attribute property will prevent Attribute bonuses from that item applying

*Attributes refer to: Strength, Dexterity, Vitality, Energy, Life and Mana