- Missile weapon quantity is no longer decreased when skills other than the basic Attack (the only exception is Strafe which cannot be fixed to not consume missiles upon use).
- You are no longer required to be within 90 yards to receive party experience, anywhere within that zone is sufficient to receive party experience.
- Running no longer reduces your Defense.
- Running no longer reduces your chance to Block.
- Base mana regeneration for all classes has been increased from 0.83% per second to 2.22% per second.
- Health and Mana gained upon levelling up has been slightly adjusted for all classes.
Set items
- All end game class-specific sets have been revamped.
- Ten new sets have been created.
Unique items
- A large number of existing uniques have been remodeled, with a focus on improving rare but relatively useless items.
- Over 150 new unique items have been created, many with unique item art.
Gems and runes
- The majority of gems and runes have had their socketed properties modified.
Monster Changes
- Monster immunities in the majority of the game have been removed. Note that rare monsters that spawn as Fire/Cold/Lightning Enchanted can become immune to that element.
- New monsters have been introduced in Act 5 on Nightmare and Hell difficulty levels.
- The progression for monster levels in areas has been increased starting from Act 5 Nightmare.
- Abbadon, Infernal Pit, and Pit of Acheron in Act 5 have had their monster levels increased significantly.
- A new end-game area has been introduced called the Killing Fields. It can be accessed by going to Act 1 Hole Level 2.